Hi, I'm Niklas.
I am a systems programmer and software engineer dedicated to building high-performance software. My background sits at the intersection of low-level architecture and complex systems engineering.
My passion for programming lies in tackling performance critical sections of real-time systems, clean coding architecture, and solving complex technical problems. I thrive anywhere code needs to be fast, scalable, and deeply optimized.
I am also a Freelance Voxel Artist and through that have worked on various successfull games such as Teardown and Cloudpunk.
Recently I've been working on my own little game project with voxel graphics that is slowly taking shape using the Godot engine as well as multiple smaller projects to showcase the skills I have acquired throughout my Bachelor's and Master's degree.